The Making Of: XboxThe story of the Microsoft’s debut game console, as told by the man who first pitched it.
Inside Judges' Week, the games media's secret pre-E3 eventUp to 40 North American games journalists have already seen E3’s biggest game reveals. This is our peek inside Judges ...
Time Extend: The WarriorsIf you can count, gang brawls have the potential to be about much more than just turf – but did ...
The Making Of: Zak McKracken And The Alien MindbendersGoldfish and magical crystals, aliens and ancient astronauts: how Lucasfilm’s globe-trotting reporter saved the world, ’80s style.
Something About Japan: Iwata and Nagoshi team up for Sega DirectThis week, our Tokyo correspondent reports on the Japan-exclusive part of Nintendo Direct, starring Yakuza series boss Toshihiro Nagoshi.
Still Playing: Bioshock InfiniteIan Evenden returns to Columbia to consider the role of player agency in Irrational's epic.
What does it mean to be a game?How the terms we use to describe games changes the way we think about them.
The Making of... The Walking DeadHow Telltale Games made a zombie adventure more interested in getting at your heart than your brains
Mode 7's Paul Taylor discusses the history, future of Frozen SynapseThe first half of our two-part interview with Mode 7.
Spry Fox's David Edery on turning Robert Frost's poetry into Road Not TakenEdery reveals that Spry Fox has ""six concurrent game teams working on radically different projects right now."
Avalanche Studios' Christofer Sundberg on pacifism, Steampunk and games as platformsAvalanche Co-founder tells us about the studio's cancelled games and what inspires him.
Time Extend: FalloutHow Black Isle’s post-nuclear roleplaying game built choice, chance and consequence into its absorbingly authentic in-game fiction.
The Making Of: Gitaroo ManExperimental jazz, BB King, PaRappa The Rapper and Steve Vai: just a few of the influences in the dazzling debut ...
Something About Japan: is there hope for PS Vita?Our Japan correspondent reports back on Famitsu's wide-ranging survey into the state of PS Vita.
Still Playing: Tomb RaiderIt took a fight to the bitter end for David Valjalo to go sweet on Lara's new beginning.
Bossa Studio's Jackson on creating "emergent humour" in Surgeon Simulator 2013We chat with Bossa Studios about how they created their surprise hit.
Giant Sparrow on the making of The Unfinished Swan and retaining that 'homemade' feelWe speak to the BAFTA-winning Santa MOnica studio about the creation of its PSN title and why too much polish ...
Human after all: why have console games swapped characterful cartoons for 'realistic' art styles?We explore how the videogame mascot has evolved over the years, with Naughty Dog, Insomniac and Epic.
Microsoft CEO Steve Ballmer unveils Xbox 720Brian Howe imagines what happened at chez Ballmer after Sony’s PlayStation Meeting.
Immediacy is something money can't buy - and indies stand to benefitMainstream console games have to justify their pricetag, and that opens up opportunities for istantly-playable games, says Randy Smith.